HOLE
PUNCHER
Purpose: A node tool to punch a procedurally-based hole in a face (or faces)
Location: Asset Browser > B3D Tools > B3D_HolePuncher
How To Use: After adding the tool to the asset library:
Go into edit mode
Make a face selection
Run B3D_HolePuncher (found in the F3 search menu)
Choose your parameters and apply
Divisions - How much geometry to allocate to the punched hole
Radius - Size of the punched hole
Depth - How deep to extrude into the face
Extra Details: This tool can be used for multiple faces at a time. If a face is very small (or thin) you’ll need to choose a small enough radius (which will get rid of any overlapping geometry). Works best with coplanar polygons (which is generally all non-degenerate polys).