WIREFRAMEVIEWER
Purpose: Wireframe Viewer is a drag-and-drop solution for custom wireframe renders. The tool is built with geometry nodes and is 100% procedural. Quads will be shown as quads, not as two triangles (i’m looking at you wireframe shader node).
Location: Asset Browser > B3D Tools > B3D_WireframeViewer
How To Use: Drag tool onto your desired mesh and change your settings in the modifier panel. This is a shading effect so make sure you’re viewing in either Eevee or Cycles.
Thickness - Thickness of the wireframe lines
Wire Color - RGB color of the wireframe lines
BG Color - RGB color of the faces
N-Gon Color - RGB color of any N-Gon (5 or more verticies) faces
Transparent - Makes BG Color transparent so only the wireframe lines remain
Extra Details: The effect is driven by geometry nodes and at the end of the calculation, a custom wireframe material is added to the object. Advanced users should play around with this material for custom effects! N-Gon visualization is handy for topology-folks but know that transparency mode doesn’t play nicely with any N-Gons. If the maximum line thickness isn’t large enough, you can type in a custom value to go over the soft maximum.